Star Wars: Episode 1 Racer is simply an empty racing game that has little replay value. Much like watching The Phantom Menace today, if you play Episode 1 Racer in this day and age, you’d probably wonder what all the hype was about. But, at the time, everyone was excited to see what Episode 1 could bring to the world of gaming. Little did we know that, for the next few years, pretty much every Star Wars game would be based on the prequels. It was one of the first games to be based on the then-new Phantom Menace, the first and least-terrible of the Star Wars prequel trilogy. When an animal is infected, it turns pale, and dies soon afterward.Star Wars: Episode 1 Racer was quite the novelty in its day. If that animal is eaten, the predator gets it. Disease: When a disease breaks out, one entire species gets the virus.Pollution spill: If a pollution spill occurs, some purple goo appears somewhere in the water.Toxic cloud: When a toxic cloud occurs, a green mist settles in, the whole screen turns green, and when the mist blows away, many creatures have been killed.This disaster only causes a problem on Advanced mode, because of your limited supply. Instead, he releases them all onto the moon. Critter escape: Jar Jar says that he's hungry, and tries to thaw out one of the creatures to eat.Whatever creature gets in the way is immobilized by the beam. Probe droid malfunction: When the probe droid malfunctions (due to Jar Jar's clumsiness), the stun gun (which can be used normally during gameplay) goes berserk and zaps out of control.Moonquake: When a moonquake occurs, the screen shakes, and many animals and plants are killed.In certain missions, the disasters are a plot detail, or an obstacle in your path to victory, but in normal mode, they are just for experiments. The disaster function, accessed during gameplay, allows you to trigger either a natural or man-made disaster on the moon. If you save your created critters, you will be able to use them during gameplay. A fairly simple process involving choosing either plant or animal, choosing the size, appearance, territory, color, dietary habits, social habits, and reproduction rate. The Create-a-Critter function is accessed through the main menu. ![]() Players learn to substitute the 'p' mode (a character placement by Jar Jar), with the correct 't' character.Īn example of a created critter, the "Arthonian Hopper." In advanced mode players become able to manually control ship unloading. ![]() Ship unloading is typically automatic, as when beginner mode is selected (during the first years of life). Escape: In escape mode, the player has to unload ship manually.The missions vary from easy to hard, and are much like normal gameplay, except an objective is set (for example: Save the Ikopi, Wipe out the Green glie), and instructions are given throughout the game. Ship loading is automatic, but there are limited life-forms. Missions: Missions vary from game to game.There is a limited amount of life-forms, and the only way for them to multiply is by allowing them enough time to give birth, or spread seeds. Advanced: In advanced mode, the player has to load the ship manually, carefully choosing which animals and plants to load.Beginner: In beginner mode, the loading process is automatic, you receive unlimited supplies of each animal, and when an animal is released, it automatically releases a small amount of food for the creature.Tutorial: The tutorial is much like beginner gameplay, except it is much shorter, and guides you along the way.There are four modes of gameplay in The Gungan Frontier: The game never ends from there, you just have to maintain your ecosystem, as well as the bubble city and Gungan population, as long as you can. You can change the amount of life forms that the Gungans take, as well as check on the progress of the Bubble City on the control panel. The Gungans will occasionally harvest a plant or animal, and use it to help build a bubble city. You release the plants and animals from your ship as you please, and allow them to grow and multiply. Once you choose a good spot from which to begin building your ecosystem, you land the ship on the moon, and the sensors are placed. You commence to loading your ship and taking off toward the moon. Once the player has chosen, Boss Nass provides you with the aid of the Kresch, Jar Jar Binks, and R2-D2. The aftermath of a feeding frenzy on Ohma-D'un This makes no difference to the outcome of the game, or any ensuing plot details. At this point, the player chooses which character to play as. He tells them about the problem at hand, and asks which one of them will help to build the new ecosystem. ![]() From there, it cuts to the Gungan council room where Boss Nass is waiting. After the opening crawl ends, it cuts to a sequence of Obi-Wan Kenobi and Queen Amidala's ship landing in Otoh Gunga.
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